Super Mario Bros. Crossover Change Log

A list of changes made in Super Mario Bros. Crossover

  1. Jay
    You can play previous versions of the game in the Old Versions section.

    Version 3.1.21 - December 27, 2013

    • Added classic special option - allows you to disable pressing up + attack for Ryu and Simon, and down + attack for SOPHIA to use their special move.
    • Fixed bug that caused game to freeze when getting Exploding Rabbit power-up in classic mode.
    • Mega Man will no longer lose charge if you were charging when you got a mushroom
    • Fixed bug that caused Mega Man to disappear while charging on the title screen
    • Fixed some problems with Lance's music
    • Made special skins compatible with music console system, and changed some of their defaults to Nintendo
    • Fixed bug that showed Luigi's skins in the wrong position

    Version 3.1.2 - December 25, 2013

    • Added classic power-up mode
      • Based on version 1.0 mushroom / fire flower system
      • Includes ability to customize weapons (many characters have extra weapons set to the special and select buttons)
        • Special note for Mega Man - hold the select button to swap weapon buttons - also works for Bass and Bill, but you don't have to hold it for them
      • Added "Previous State" to the “When Hit” setting (located in New Game -> More Settings) in classic mode. It lets you keep your mushroom if you’re damaged while you have fire flower.
      • Previous power-up mode is still available by setting "Power-up Mode" to "Modern"
    • Added character disabling - Located in Options -> General -> Disable Characters
    • Added character/map skin disabling - Located in Options -> Skins -> Hide/Show Skins
      • Added presets for disabling groups of skins
    • Added random skin select when choosing a character or skin (press the special button)
    • Added a Mario skin: Modern Mario
    • Added a Luigi skin: Modern Luigi
    • Added a note to all Bill skins stating he doesn't collect Mushrooms
    • Lakitu's respawn time adjusted to match original, and the time now varies depending on map difficulty
    • Flying Koopas now give the correct score when stomped (400)
    • Rearranged some of the Bill skin music sets to account for the Super C skins now existing
    • Removed an extra Hudson Bee item from Lost Levels 5-1 Hard
    • Lost Levels 9-3 now plays "Castle" music instead of "Normal" music
    • Pipe to warp zone in Lost Levels B-4 can now be accessed on Easy difficulty
    • Bowser fight in Lost Levels D-4 now plays "Final Boss" music
    • Various graphical and level adjustments
    • Various bug fixes

    Version 3.1.01 - December 17, 2013

    • Fixed an issue where some nighttime levels on the Lost Levels map skin were appearing as daytime levels
    • Adjusted a pit in Lost Levels 8-1 that Bass couldn't cross
    • Adjusted a section of LL 5-2 Hard where Sophia couldn't gain access to a warp zone
    • Added the Hudson Bee item to Lost Levels Hard maps that didn't have one
    • Adjusted Samus' Wave Beam damage
    • Changed the "Dark Epic" music for the Hayate and Kaede skins to a song that loops
    • Changed the "Choose Character" music for Hayate and Kaede
    • Other various graphical and level adjustments

    Version 3.1 - December 16, 2013

    • Added easy, normal, and hard versions of the Lost Levels maps (mostly based on SMBDX)
    • Added various Lost Levels elements: Fake Bowser enemy, chasing Hammer Bros., mid-screen height Lakitus, green springs
    • Added skin sets: Lost Levels, All Night Nippon
    • Added a skin for Bass: Skull Man
    • Added skins for Bill: Super C Bill, Super C Lance, Sharp X1 Lance, Atari Lance
    • Added skins for Link: Old Man (16B, GB), Cecil (both Dark Knight and Paladin), Bartz
    • Added a skin for Luigi: SMB Luigi (8B)
    • Added skins for Mega Man: Cut Man (16B), Roll (16B), Quint, Fire Man, Francesca, Doropie
    • Added skins for Ryu: Ryu Clone, Hayate, Kaede
    • Added skins for Samus: Dark Pit, Dark Samus (8B, GB)
    • Added a skin for Simon: Soleiyu Belmont (GB)
    • Added Magma Bazooka weapon for Mega Man and Bass
    • Some changes to the Lost Levels maps were made to accommodate the other characters
    • Some skins behave differently than character: Zelda (8B, 16B, GB), Fire Man (8B), Francesca (8B), Doropie (8B)
    • SMBS map skin and Sharp X1 character skins now use GB music
    • SMB and SMBS map skins now use SMBDX Poison Mushroom graphic
    • Red Paratroopas now behave like Green Koopas after losing their wings
    • Buzzy Beetle health increased to line it up with Koopa health and to allow more weapons to cause it to enter its shell
    • Simon now jumps slightly higher to allow him to consistently jump 3-tile high objects without having to double jump
    • Enemies and Mushrooms no longer bounce on springs
    • In Lakitu levels, the max number of Spinies now differs depending on the difficulty
    • Timer on SMB 2-1 changed to 400 (from 300)
    • Podoboos now animate correctly
    • Music from Blaster Master: Enemy Below is now the correct speed
    • Surface of water in water levels on SMB2 SNES map skin now appears correctly
    • Hammer now works correctly when "Attack Strength" is set to "Strong"
    • Bouncy pits cheat no longer interferes with entering pipes or with Red Paratroopas
    • Piranha Plant settings now save correctly
    • Breaking 1,000 bricks and finishing the game should now always unlock the associated cheat
    • Samus no longer retains the Varia suit colors after dying while "Keep All Upgrades" is active
    • Link no longer reverts to Boomerang upon entering a new area
    • ER power-up now gives Simon the Triple Shot
    • Mega Man's charge SFX no longer plays when game is paused
    • Simon and Ryu no longer bounce continuously when they get hit and land on a spring
    • All Bass skins now play music when the console is set to GB
    • Bullet Bills no longer interact with Koopa shells
    • Various character portrait color issues have been fixed
    • Fixed various object and enemy placement errors in some levels
    • Other various bug fixes, graphical changes, and adjustments

    Version 3.02 - August 2, 2013

    • Added proper Screw Crusher sound effect
    • Fixed a bug where the game would crash in certain areas when using the Atari map skin
    • SMBS 4-3 is now treated as a coin heaven room on all skins, instead of a normal bonus room
    • Changed Invisible skin name to "SMB (Invisible)"
    • Fixed other graphical and map layout issues

    Version 3.01 - August 1, 2013

    • Updated Exploding Rabbit logo
    • Fixed bug with attack strength not being loaded from a save file
    • Fixed bug with Pharaoh Shot not working when damage response was set to keep weapons
    • Fixed bug with looping sounds still playing when game was paused
    • Made bricks breaking on title screen no longer go toward unlocking cheats
    • Updated Link's atari portrait

    Version 3.0 - July 31, 2013

    • Added Super Mario Bros. Special (SMBS) levels
    • Added Easy and Hard versions of all levels
    • Added enemies and power-ups from SMBS
      • Barrel, Fighter Fly, Firebug, Icicle, Sidestepper
      • Clock, Hammer, Hudson Bee, Lucky Star, Wing
    • Added Poison Mushrooms
    • Added full screen mode
    • Added skin sets: SMB2 NES, SMB2 SNES, Castlevania, SMB Special, SMB Atari
    • Added skins for Bass: Bass (Sharp X1), Bass (Atari), Dr. Cossack (8B), Dr. Cossack (16B), Gemini Man (8B), Gemini Man (16B)
    • Added skins for Bill: Bill (Sharp X1), Bill (Atari), RD-008 (GB), RC-011 (GB)
    • Added skins for Link: Link (Sharp X1), Link (Atari), Zelda (16B), Zelda (GB), Ralph (GB), Christine (8B), Erdrick (8B), Roto (16B), Loto (GB), Benjamin (16B)
    • Added skins for Luigi: Luigi (Sharp X1), Luigi (Atari), Space Luigi (GB), Toadstool (16B)
    • Added skins for Mario: Mario (Sharp X1), Mario (Atari), Space Mario (GB), Toad (16-B)
    • Added skins for Mega Man: Mega Man (Sharp X1), Mega Man (Atari), Mega Man (no helmet) (GB), Rock (8B), Rock (16B), Break Man (GB), Dr. Light (8B), Cut Man (8B), Ice Man (8B)
    • Added skins for Ryu: Ryu (Sharp X1), Ryu (Atari), Ryu (Sega Master System)
    • Added skins for Samus: Samus (Sharp X1), Samus (Atari), Samus (no suit) (16B), Samus (alternate no suit) (16B)
    • Added skins for Simon: Simon (Sharp X1), Simon (Atari), Trevor? (8B), Trevor? (16B), Richter (8B), Richter (16B), Sonia (GB), Alex (8B), Kunio (16B)
    • Added skins for SOPHIA: SOPHIA (Sharp X1), SOPHIA (Atari), SOPHIA (alternate) (16B), Tetrimino (16B)
    • Some skins behave differently than character: Quick Man (8B,16B), Rock (8B,16B), Proto/Break Man (8B,16B,GB), Cut Man (8B), Ice Man (8B), Haggle Man (8B,16B), Pit (8B)
    • Difficulty settings are now more customizable
    • Added menu for selecting skins
    • Added skin description bar to skin selection menu
    • Added several new cheats and a new method for unlocking all cheats
    • Added news and info ticker to title screen
    • Two keys changed due to various browser behaviors: Tab (Select) has been changed to A, and Escape (Start) has been changed to Enter
    • Added coin sound options to menu: Normal, Quiet, Off
    • Coin blocks and bricks now sometimes drop ammo for most characters
    • Helper platforms are no longer moving platforms and instead seamlessly blend in with levels
    • Added a seventh digit to score
    • Added a new weapon for Bass: Screw Crusher
    • Removed Metal Blade from Bass
    • Link and Ryu now have a sound effect for attacking an armored enemy
    • Ryu now deals a bit more damage, can jump a little bit higher, and the Windmill Shuriken can pierce armor
    • SOPHIA's shots now have different sound effects for the three different levels
    • Ammo now resets after death, and characters now start with more ammo
    • Kills on title screen no longer count toward cheat unlock totals
    • Koopas can now be killed by a strong attack, rather than always go into their shell
    • Fixed item icons when changing skins for some characters
    • Reinstated power-up for Samus: Missile expansion pack (increases maximum Missile capacity)
    • Reinstated power-ups for Link: Bomb Bag (increases maximum Bomb capacity), Quiver (increases maximum Arrow capacity)
    • Certain pits underwater now pull in Mario and Luigi
    • Fixed Bass' jumping above the water line in underwater levels
    • Piranha Plants don't come out of pipe regardless of your vertical position
    • Fixed several SOPHIA bugs
    • SOPHIA's homing missiles no longer recognize armored enemies
    • Mega Man and Bass now keep some weapons when hit
    • Several enemies now behave more accurately when hit from below and when falling off of ledges
    • Vines now animate
    • Removed forest foreground on Super Mario World skin
    • Shells can now hit blocks and bricks from the side
    • Modified damage and health values to make game more balanced
    • Overhauled enemy sheet from Demon Returns skin
    • Updated Mario and Luigi's portrait
    • Updated various skins' portraits
    • Updated tutorials that were out of date
    • Updated credits
    • Several modifications, updates, and fixes to existing skins
    • Many other changes and bug fixes

    Version 2.1.1 - January 6, 2013

    • Map skin can be changed on character select screen by pressing the special button
    • Credits can now be fast forwarded by pressing pause button
    • Changed green piranha plants to red in very hard mode.
    • Made some changes to music
    • Made SOPHIA's correct music play when using "character" music set
    • Updated tutorials that were out of date
    • Updated credits
    • Fixed bug when Ryu and Simon got hit with bouncy pits cheat enabled
    • Fixed bug that caused text on loading screen to be hard to read when using Super Mario Land 2 skin
    • Fixed bug with Super Arm
    • Fixed bug with Bill's machine gun
    • Fixed bug that sometimes caused Bowser to revert to his original form after dying
    • Fixed bug that sometimes caused charge kick to display on wrong side
    • Added flames to Super Mario World castle backgrounds
    • Modified Quick Man's shooting sprites
    • Changed the toad and princess sprites for SNES Super Mario Bros. 3 Mario and Luigi
    • Added pully graphics for the Super Mario World and Blaster Master map skins
    • Modified pully graphics for the NES and SNES Super Mario Bros. 3 map skins
    • Fixed some sprites and portraits that weren't changing colors properly
    • Fixed a background glitch in world 4 in the NES Super Mario Bros. map skin
    • Fixed the missing toad and princess sprites for SNES Ryu
    • Fixed the forest foreground that was hiding a block in 5-2 on the SMW map skin
    • Fixed bug with pharaoh shot
    • Quick Man can slide when using Charge Kick
    • Added helper platforms for Quick Man to levels he could not complete
    • Various minor bug fixes

    Version 2.1 - December 21, 2012

    • Made several changes to upgrade system to make game more balanced and fun
    • Increased music emulation speed by about 4.5 times
    • Added skin sets: Zelda 2, Blaster Master, Super Mario Bros. 3 SNES, Super Mario World
    • Added skins for Bass: Mr. X 8-bit, Mr. X 16-bit, Quick Man 8-bit, Quick Man 16-bit
    • Added skins for Bill: 16-bit Lance, 16-bit Bill, RC-011
    • Added skins for Link: Old Man, Zelda, Hero, Heroine
    • Added skins for Luigi: SMB2 16-bit, SMB3 16-bit, Super Mario World, Princess Peach
    • Added skins for Mario: SMB2 8-bit, SMB2 16-bit, SMB3 16-bit, Super Mario World, Toad
    • Added skins for Mega Man: Break Man 8-bit, Break Man 16-bit, Roll, Rokko Chan
    • Added skins for Ryu: Haggle Man 16-bit, Shadow
    • Added skins for Samus: Zero Suit, Pit
    • Added skins for Simon: Super Castlevania 4, Whip Skeleton
    • Added skins for Sophia: Sophia J7 Gameboy, Tetrimono
    • Some skins now behave differently than character, including Quick Man, Proto Man, and Pit
    • Added custom sound effects and flashing for Simon's Castlevania 2 skin
    • Peach and toad now change according to what character you are
    • Modified damage and health values to make game more balanced
    • Fixed bug that caused some graphics to disappear
    • Made Mega Man's charge flash animation more accurate
    • Made Luigi's physics more accurate
    • Made most characters walk at normal speed under water
    • Simon's axes now go through enemies instead of stopping
    • Made modifications to make Bowser less difficult for some characters
    • Bullet Bills now animate properly
    • Made Bowser's axe animated
    • Rearranged order that skins show up in game
    • Added extra Super Mario World animations to Mario and Luigi
    • Bullet Bills now snap to tiles
    • Added up+Attack for special moves to Simon and Ryu
    • Added down+attack special moves for Sophia III
    • Bowser's hammers are now skinnable
    • Fixed bug that stopped ammo icons from updating on skin changes
    • Many other changes and bug fixes

    Version 2.031 – March 1, 2012

    • Fixed some minor bugs

    Version 2.03 – February 13, 2012

    • Added invisible skin set
    • Fixed a bunch of bugs

    Version 2.02 – February 9, 2012

    • Combined Samus's Morph Ball and Bombs into one upgrade
    • Combined Link's Magic Sword and Red Ring into one upgrade
    • Removed Link's Quiver and Bomb Bag upgrades
    • Removed Samus's Missile Expansion Upgrade
    • Added option to change character skin when the game is paused
    • Fixed numerous bugs

    Version 2.0 – February 8, 2012

    • Added graphics skinning system to the game
    • Added new power up system with multiple power ups per character
    • Added Bass as a playable character
    • Added Luigi as a playable character
    • Added theme system that allows different graphical themes and colors to be applied to each level
    • Added multiple skins for each character, including at least one alternate persona
    • Added support for LZMA compression. This decreases the file size.
    • Modified some characters to make them control more like their original games
    • Added music support for multiple video game music formats
    • Added new music for each skin
    • Added ability to simulate consoles by limiting skin and music choices
    • Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
    • Sound effects are now emulated and recorded in game
    • Redid title screen
    • Redid character select screen
    • Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
    • Removed ability for all characters besides Mario and Luigi to stomp enemies
    • Modified health and damage values for some characters and enemies
    • Added status property system which allows enemies to be frozen and have other effects
    • Added Game Boy filter, which makes the game look like it's being played on a game boy
    • Link now flips when he jumps and has a jumping sound effect
    • Logo and disclaimer will not show up when restarting the game
    • Fixed multiple bugs

    Version 1.2.03 – December 16, 2010

    • Changed sprites for Spike Tops. They now match the style of the other enemies. The new sprites were made by Ryuza.
    • Slightly adjusted SOPHIA’s climbing controls to make them more intuitive.
    • You can now revive characters before starting the last level in survival mode.
    • Fixed bug in cheats menu that took you to wrong menu when exiting.
    • Fixed bug with vine in coin heaven.
    • Fixed bug that would sometimes freeze game after beating a level with underwater cheat activated.
    • Changed default pause button to escape. You can now use enter to choose items in the menus again.
    • Fixed bug that wouldn’t load saved button configuration.
    • Changed order of items in Game Mode Menu.
    • Fixed bug that sometimes caused player to fall in pit after getting axe. The last fix didn’t do it.
    • Raised height of bouncy pit activation slightly. Enemies should no longer get stuck with bouncy pit cheat activated.
    • Fixed bug that let SOPHIA fly under the level.

    Version 1.2.01 – December 15, 2010

    • Changed SOPHIA’s ceiling grappling controls. SOPHIA will now always grapple to the ceiling unless you hold the down button.
    • Fixed bug that sometimes made game unplayable when starting a new game.
    • Fixed bug that sometimes caused player to fall in pit after getting axe on Bowser levels.
    • Fixed bug that sometimes caused buttons to remain pressed when exiting a pipe.
    • Game now only accepts save files from version 1.2.

    Version 1.2 – December 15, 2010

    • Added Survival game mode.
    • Added SOPHIA III as a playable character.
    • Cheats can now be unlocked by meeting certain conditions.
    • Changed “Simon jump,” “Samus Crouch,” and “screen scrolls left” options into classic cheats.
    • Added Mega Man High Jump Cheat.
    • Added a bunch of cheats which I’ll list later (so they’re not spoiled).
    • Enemies can now drop items when they die.
    • Added missiles for Samus.
    • Changed Ryu’s music back to how it was in the original version 1.1.
    • Added Music Set option.
    • Added Cheat Notify option.
    • Fixed collision detection bug with platforms.
    • Added “View Manual” to main menu.
    • Changed music for Character Select Screen.
    • Changed Mario’s credits music.
    • Changed default pause button to Enter key.
    • Fixed some bugs with Hammer Bros.
    • Level Select cheat can now only be accessed from the pause menu.
    • Tutorials can now easily be turned off before starting a new game.
    • Character select screen now scrolls (for fitting more characters).
    • Changed title graphic.
    • A lot of other things I don’t remember.

    Version 1.1.03 – September 22, 2010

    • Fixed bug that caused game to be unplayable in newest version of Flash (10.1.85.3).

    Version 1.1.02 – June 29, 2010

    • Changed Simon’s jump option to three different types: easy, hard, and classic.
    • Changed Ryu’s music.
    • Mega Man can slide continuously.
    • Mega Man can slide over small gaps.
    • Mario can run over small gaps.
    • Fixed a bug that made Lakitu reappear if he went offscreen.
    • Fixed a bug that made you bounce if other objects bounced on a nearby spring.
    • Mushrooms can now be bounced in opposite direction depending on their position.
    • Fixed bug that stopped mushrooms from bouncing when you hit the block they are on.
    • Fixed bug that sometimes messed up screen scroll after getting axe on Bowser levels.
    • Falling platforms now fall when Ryu climbs on them.
    • Time now stops when you get the axe on Bowser levels.
    • Time now stops when player dies.
    • Ryu can no longer stomp enemies while climbing.
    • Ryu jumps lower while under water.

    Version 1.1.01 – June 25, 2010

    • Fixed bug that killed you instantly on 8-4 if you didn’t move after coming out of the final pipe.
    • Fixed load game bug (old save files will not be compatible).
    • Changed default controls.

    Version 1.1 – June 25, 2010

    • Added Ryu Hayabusa as a playable character.
    • Music is now emuated through an NSF player using Game Music Emu.
    • Optimized game engine to make it run faster (but it will run slower than before due to NSF player).
    • Options menu added.
    • Samus can now crouch. Functionality can be turned on or off in options menu.
    • Simon can now change direction in midair. This can be enabled or disabled in the options menu.
    • Link can now attack in all four directions.
    • Mega Man can summon Rush Coil and his jump height has been decreased.
    • Added difficulty settings to the game: super easy, easy, normal, hard, and extreme
    • Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by J Squared.
    • Added the ability to play the whole game as a single character.
    • Added cheats: level select, water mode, invincible, and infinite lives
    • Added option to turn off timer.
    • Added option to mute sfx and music.
    • Added option to disable left screen scrolling.
    • Added menu option for quitting the game.
    • Added “load game” to pause menu.
    • Added disclaimer to title screen.
    • Added more music and changed some old music.
    • Added in better Samus and Simon climbing sprites drawn by Jay Squared and Berserk X 33
    • Decreased file size through different compression techniques.
    • Fixed bug about Lakitu and Bowser getting stunned.
    • Fixed bug that sometimes caused ground to disappear after continuing.
    • Fixed bug that stopped Mega Man’s charge shot and Simon’s axes even when they killed Koopas.
    • Fixed flashing speed of coins and item blocks to match Super Mario Bros.
    • Added random selection to character select.
    • Fixed Link’s boomerang throw point while in air.
    • Changed undestructable bricks into coin blocks.
    • Fixed coin symbol blinking bug on intro levels.
    • Made projectiles disappear when you touch the flag pole.
    • Bowser in 8-4 now throws hammers and shoots fireballs.
    • Firebar collision detection has been changed to match Super Mario Bros. and make them less annoying.
    • Fixed bug causing Mario to not be able to move while swimming and being pulled into pit.
    • Mega Man can now cancel slide and can sort of tiptoe.
    • Made piranha plants come out of pipes faster.
    • Changed Samus’s power up order.
    • Fixed Mega Man standing sprite.
    • Fixed bug that messed up game if you touched flag with star power.
    • Made score remain on game over screen.
    • Fixed Mega Man disappearing bug in clouds.
    • Fixed Mega Man sliding bug that sometimes caused him to get stuck.
    • Fixed Samus bomb jumping bug that caused her to get stuck in walls.
    • Pressing pause during character select now mutes and unmutes music.
    • Added bullet reflecting sounds/animations to Mega Man and Samus.
    • Changed fall speed of mushrooms so that they will hopefully follow the same paths as in Super Mario Bros.
    • Made the game more awesome.
    • Did a bunch of other stuff that I can’t remember because I don’t write stuff down as I do it.

    Version 1.0.02 – April 29, 2010

    • Attempted to fix disappearing ground bug, but failed.
    • Made Samus’s bombs blow up faster to more closely match Metroid.
    • Completely removed “report a bug” and “submit” feedback features.
    • Made a few other minor adjustments I can’t remember.

    Version 1.0.01 – April 27, 2010

    • Disabled “Report a bug” and “Submit feedback” features because they weren’t working on Newgrounds.

    Version 1.0 – April 27, 2010

    • First Release
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