There are two aspects of SMCO that always drive me nuts and both seem like such easy fixes that would make the game a lot more fun: #1.) Characters like Simon Belmont or Bill Rizer that get multiple power-ups that fill the same slot get annoying juggling back and forth. Even in later games of both franchises, they've made a big point to stop making you choose between each weapon and instead can select the weapon once you obtained it. Can't 'we' change the game to simply to allow players to pickup the items and select between them and save the frustration? #2.) Losing powerups on death: Some characters like Samus and Jason require a ton of ramp time building up and getting all their items. Dying and losing all the powerups is so devastating that even with a save file, often times I Ctrl+F4 the window and stop playing if I die; either that or rely far too heavily on cheats to mitigating dying. This is especially devastating when Megaman or Bass dies. #3.) Some items are really powerful enough they almost warrant having to kill a Koopa to obtain. Mega Man and Bass for instance, may feel better if they had to get their powerups from killing a Koopa. I think Jason and Samus about feel the same. Game Wins followed by restarts probably should carry over all items you earned that round if said changes were added. Heck, I think the levels are diverse enough now, that you can almost justify which items drop off which Koopa in which level.