Considering Add SMB:Special along with The Lost Levels

Discussion in 'Features' started by Mitewing, Feb 25, 2012.

  1. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Yes, but only the tiles can use it. The water is the only blue/black dithering seen in the game.
     
  2. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    SMBSwGreen.png
    inb4 Mario's an Ogre.
     
  3. Scorpion42

    Scorpion42 Level 6: Lakitu

    There is no 'shroom.
    Who thought that combination for the koopa's eyes was a good idea
     
  4. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    I really should get to redoing the PC88 skins for Simon, Ryu, and Bill, even if the PC88 version (even if it has all the necessary resources required) is not making it into SMBC 3.0.
     
  5. World 1-1

    World 1-1 Level 6: Lakitu

    More like "add Lost Levels along with Special"!

    I don't think it will happen but... you get it.
     
  6. Mariofan5000

    Mariofan5000 Level 6: Lakitu

    I just wanted to say that Pitfall Harry in this pic looks like a police officer!
     
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  7. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    So in my attempts to convince the ER team the PC88 version is not total garbage graphics-wise (because graphics =/= gameplay), I decided to spill this out.

    On actual hardware, the PC88's gimmick of loading screens becomes much less troublesome. In emulators, normally the screen goes black before immediately cutting to the next screen. But on an actual PC88, instead of the black screen, the screen slowly appears from left to right then gives the player control again the instant it's ready, so players can better prepare for what's up next.

    This video shows proof.
     
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  8. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Massive bump, but just to see if people still care for the PC88 graphics...
    [​IMG]
    This should be updated, along with the map skin so we have everything from the newest SMBC version in PC88 style. Recoloring the Sharp X1 skins would be the easiest route (especially so we have perfect replicas of the dithering used on the Piranha Plants, Lakitu, and Bowser.
     
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  9. Mitewing

    Mitewing Level 9: Spike Top

    I care about this and so many other map and player skins. There's so much untapped potential for SMBC without adding a single new character.
     
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  10. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Well I decided to help out a bit:
    http://www.spriters-resource.com/other_systems/smbspecpc88/sheet/61869/
    I made this earlier today for the purpose of using it in SMBC.
    Again, yes, the very limited and somewhat eye-grating palette is a bit harsh on the eyes, but then again the Sharp X1 version's colors are also rather extreme despite being able to use additional colors.

    I'm sure if Hudson really tried the PC88 version would've used all eight PC88 colors and the visuals could've been just as good as the NES original since with the two-colors-per-pixel dithering, the PC88 could've displayed many more colors than the Sharp X1.

    EDIT:
    SMBS ITems for SMBC.png
    Enjoy the PC88 items!
     
    Last edited: Aug 14, 2014
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  11. Mitewing

    Mitewing Level 9: Spike Top


    Have you or anyone else created PC88 skins for the characters?
     
  12. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    LinkSpecialPC88v2.png SamusSpecialPC88.png BassSpecialPC88.png LuigiSpecialPC88.png BillSpecialPC88.png MegaManSpecialPC88.png SimonSpecialPC88.png RyuSpecialPC88.png SophiaSpecialPC88.png
    They're not up to date with the most recent version of SMBC, but they could be used as a basis to make the updates needed.
     
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  13. CowboyJoseph64

    CowboyJoseph64 Level 6: Lakitu

    I don't think the graphics look bad, they should be a skin, definitely. I mean, WHAT COULD POSSIBLY GO WRONG?
     
  14. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

  15. Night Girl

    Night Girl Level 2: Koopa

    It's in yay
     
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  16. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Not exactly; I just posted the sprites and such necessary to complete the map skins so they're exact replicas of what was in the PC88 version. They're not in the game as of yet and by this point I doubt they ever will.
     
  17. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    As a little bonus, here's the Exploding Rabbit done in PC88 graphics style.
    Screen Shot 2014-08-20 at 11.56.12 AM copy.png
    smbspec-14.png
     
    Last edited: Aug 20, 2014
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  18. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Bump, but I finished the enemy skin.
    Enemy_000 copy.png
     
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  19. MissingNo2

    MissingNo2 Level 9: Spike Top

    Ironically, the fake Bowser sprites look better.
     
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  20. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    I assume it ended up being that way considering the awkward palettes for the other enemies that were supposed to be "green" simply amounting to "swap the red and yellow used in that enemy's palette". Plus it was really the only possible Palette Swap that could be performed given the hardware the game was made on.
     
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