Discussion in 'Characters' started by Chaos, Feb 26, 2012.
Being honest, I don't even know.
Soldier: Fires rockets that deal 500 Damage
Scout: Fires 8 Bullets that deal 75 to 25 Damage each
Demoman: Fires stickybombs that deal 800 Damage
Heavy: Machine Gun that deals 150 to 50 Damage, has an extra HP
Sniper: Deals 200 to 600 Damage, tripled for headshots
Medic: Machine Gun that deals 75 to 25 Damage, for every 2500 damage becomes nigh invincible or critically charged
Pyro: Machine Gun that pierces armor, deals 75 Damage for 6 Seconds after hit
Engineer: Builds a sentry that deals 50 Damage and can be upgraded to shoot twice as fast, and to shoot rockets
Separate names with a comma.