Discussion in 'Skins' started by silentshadowxp, Jan 22, 2012.
*realizes that this is dead*
Not dead, I just don't have time to work on such a big project lately. I will come back to it one day.
Please do. It is an extremely awesome concept.
Ok, so I originally wanted to recreate the levels from Banjo Kazooie in Crossover as a skin, but the skins already in Crossover seem to fit in place of those levels. Therefore, I've decided to simply leave the theme skins as the one for Hero Klungo Savesss Teh World. It's far too much work to create a skin for each, especially given that I was working with trying to create 2-D retro looking graphics for 3-D worlds from scratch. I had gotten a hold of the textures for the game, but even then it was too much of a hassle. Since Hero Klungo Savesss Teh World has only one theme in it's game for all levels, I feel fine leaving it as the only theme for the project. As such, here is the final version for that:
As far as the character/enemy/map skins are concerned, I went ahead and edited the color palettes for them, making them more 8-bit. I decided that I would make an exception for the extra colors that came from Klungo's game, or the Banjo sprites, so the color palette isn't 100% 8-bit, but I decided to make it very close. Before, I was essentially taking colors from the 3-D models, but I honestly believe that the sprites look much better with the NES color palette. I also decided to ignore the limit for colors in each sprite (usually a limit of 3 per sprite), and this is again because of the Klungo game's sprites not obeying this limit, as well as the Banjo sprites. So here is the final version of the other sets of skins:
And with that, I am finished with this project. I think it's about time to finally submit these. I know I said I was going to do more with it, but I feel that the project is as far as I currently want to take it. If anyone else is interested in working on theme skins for Banjo levels, be my guest. But I've reached a state of content with this.
Portraits. They could use a bit of change.
You're more than welcome to make one for Banjo if you're interested. I think I like Klungo's the way it is though.
Well it's not that much a "portrait".
Just do what you have now for Banjo and have it be Klungo's badly-resized head.
The reason I'm keeping Klungo's the way it is is because it represents the main part of the game that I didn't include in my skin. The fact that he carries a world around with him throughout the entire game. I don't see an issue with it honestly, it's fine as is.
Because it is not a portrait. Basically.
If you place it next to portraits of the skins that are in SMBC, you'll notice that this one stands out. In a bad way. I'm not forcing you, though, because if the skin does make it in, the current "portrait" will most likely be changed anyway.
I just got into Banjo Kazooie recently...a day or two ago...and I came back to see this anew and it fucking blew my mind.
EDIT: Ceed and I streamed it when it was my first time playing, and upon learning the Beak Charge I straight up said "oh yeah, someone (I forgot who at the time >_>) made a Banjo skin for Bass and this is the dash for it!"
me too i loved that game so i made nes banjo
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