Request Difficulty Menu: Podoboo Bounce Height

Discussion in 'Features' started by TheomanZero, Sep 11, 2013.

  1. TheomanZero

    TheomanZero Level 9: Spike Top

    In the Super Mario All-Stars version of SMB, Podoboos (the fireballs that bounce up out of lava) bounce about three blocks higher than they did in the NES version, reaching the HUD.

    I think that the Difficulty Menu should include an option to toggle Podoboo Bounce Height between the NES and SNES levels. It would make the game easier or harder, but how it works would depend on the character: In the original SMAS, the higher bounce made it easier for the Mario Bros. to slip under them. However, if you play as a double-jumping character or Sophia (or Ryu, if he gets his ceiling climb), Podoboos you could formerly avoid entirely become a problem.
    Mitewing and Develon like this.

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