Enemy Skins

Discussion in 'Skins' started by uglyrodent, Jan 17, 2012.

  1. Nat

    Nat Level 6: Lakitu

    Arguably, toad mutants.
     
  2. MissingNo2

    MissingNo2 Level 9: Spike Top

    [​IMG]
    Almost there. Just need something for the Bullet Bills and I'm set.
    (and yes that is a monkey riding a shy guy. It works.)
     
    Develon, Rey D, TheomanZero and 3 others like this.
  3. Nat

    Nat Level 6: Lakitu

    Monkey on shy guy just made my day. XD
     
    MissingNo2 likes this.
  4. LucasGaming10

    LucasGaming10 Level 0: Newbie

    Which toad
    mario or animal
     
    Faruga likes this.
  5. Nat

    Nat Level 6: Lakitu

    [​IMG]
     
    TheomanZero and LucasGaming10 like this.
  6. Dochobin

    Dochobin Level 4: Buzzy Beetle

    Well, I've been working on another Megaman Enemy Skin to go with my Megaman 1-3 themes, and it turns out that I used like half the same enemies you did on accident. :/
    [​IMG]

    Soo... Can I use your Podobos, Bullet Bills, Cheep Cheeps, Bloopers, Fires, and Pirahna Plants? :D
    And maybe Doc Robot if my idea doesn't work out?
     
  7. Beed28

    Beed28 Level 5: Spiny

    Yes, feel free to go ahead.
     
  8. Dochobin

    Dochobin Level 4: Buzzy Beetle

    Alright, thanks. Sorry I keep doing this, there's just not enough source material. :/
     
  9. Nat

    Nat Level 6: Lakitu

    I suggest you use his hammer bro as well.
    It just might look weird if sniper joe's bullets fell heavily.
     
  10. Dochobin

    Dochobin Level 4: Buzzy Beetle

    Well, I made this hastily made gif just so I could see what it might look like;
    [​IMG]

    ... and yeah, it looks pretty terrible. But while I was making that arc frame by frame, I couldn't help but think of this guy.

    [​IMG]

    Hopefully he'll look much better.
     
    Nat and uglyrodent like this.
  11. NES Boy

    NES Boy Level 3: Paratroopa

    First, let me reorder that text to be more comprehensible:

    super mario bros 1 enemies super mario world version

    Also, I'd change the front legs of the Koopa Troopas to be the same color as their heads and add an outline to the stomped Goomba.
     
    Edwin0080 likes this.
  12. Edwin0080

    Edwin0080 Level 5: Spiny

  13. Dochobin

    Dochobin Level 4: Buzzy Beetle

    Here's the idea I had for Bowser.
    [​IMG]

    Maybe the difficulty discrepancy will be too confusing, I don't know. :D
     
    huang17, Alkerion, Nat and 1 other person like this.
  14. MissingNo2

    MissingNo2 Level 9: Spike Top

    awakening-enemy.png
    I decided on Arm Mimics because I couldn't come up with much else.
    Regardless, the Link's Awakening enemy skin is now done. I'll be doing the map skin next.
     
  15. Nat

    Nat Level 6: Lakitu

    Thats an awesome bowser choice! I would love to see the yella devil!
     
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  16. Dochobin

    Dochobin Level 4: Buzzy Beetle

    Thank you! :)
     
  17. Edwin0080

    Edwin0080 Level 5: Spiny

    Mario_3_Alt_Enemies.png good these are enemies alternative super mario bros 3 version SNES and already finished
     
  18. MissingNo2

    MissingNo2 Level 9: Spike Top

    Then explain why Boom Boom's still 8-bit.
     
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  19. Edwin0080

    Edwin0080 Level 5: Spiny

    is because that is their original color in snes Sprites_SMBaddies-752085.gif
     
  20. Mariofan5000

    Mariofan5000 Level 6: Lakitu

    That sheet has all the wrong color. That's not how Boom-boom and the Boomerang Bro. are sopposed to look in SMAS.
     
    Alkerion likes this.

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