I didn't know which title to choose, so I decided to make a poll, where you can choose a (better fitting) title. Anyway, let me present you the Bonus Mode. This would basicly be a mode where different types of challenges await you. I thought about something very simple actually that should be easy to implement into SMBC. It's basicly just one level where enemies appear from the left and the right side of the screen. It sounds a little too simplistic to you? Well, if it works, why not? The funny part of it would be the "freedom" to choose different options and challenges. For example the "High Score Challenge". Enemies appear from the left and the right side of the screen and you just have to beat them. Similar to (the concept of) Tetris, where the speed gets increased after each level, in this mode stronger enemies would appear each time. So lets say it starts with goombas and you have to beat them til you reach... lets say 10000 points. When you get 10000 points, the difficulty increases to Level 2. In Level 2 you have to beat koopas til you get a certain amount of points that increases the difficulty to Level 3. And when you reach the last level (level 10?) cheep cheeps appear. From there on you have to survive as long as possible. The task is to get the highest possible score after all. Of course we could also add a "Choose Difficulty Level"-option, just like in Tetris. That way you can start the challenge on a difficulty level of your choice, f.ex. Level 8 (difficulty level = enemy level). Another challenge could be a "Time Attack"-mode of some sort. It would be similar to the "High Score Challenge", but in this one you have to evade the enemies instead of beating them. The task is to evade them as long as possible. Every... lets say 30 seconds the level would be increased. On level 10 you would have cheep cheeps everywhere. Stuff like that. Anyway, tell me what you think about this idea? I think it could be pretty funny. The remaining question is only if it's possible and how difficult it would be to implement something like this.