In-game skin problem fixes

Discussion in 'Skins' started by Faruga, Mar 16, 2012.

  1. Faruga

    Faruga Level 12: Super Mod
    Patron

    We needed this to fix 16-bit Rock's error and a few others. Okay, off you go, sbq92!
     
    sbq92 likes this.
  2. sbq92

    sbq92 Level 9: Spike Top

    Here are the Mega Man and Bass sheets with the updated weapon icons for Super Arm, Metal Blade, and Hard Knuckle. I also corrected the color issue on 16-bit "Rock," and I corrected the T on the Bass sheets (the top stem was too thick) and I turned the Ts into Ws on the 16-bit Dr. Wily skin.

    Mega Man
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    Color correction

    Bass
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
    [​IMG]
    Weapon icon update
     
    Frozsoul likes this.
  3. TheomanZero

    TheomanZero Level 9: Spike Top

    Hooray! Does this mean all the inconsistencies are gone now?
     
  4. Faruga

    Faruga Level 12: Super Mod
    Patron

    I'll just finish this MK:SC Grand Prix and then I'll compare them with the game itself.
     
  5. sbq92

    sbq92 Level 9: Spike Top

    I hope so! :)

    They won't be changed in-game yet, but they will hopefully be changed next update.

    Earlier today I updated the weapon icons on the custom sheets people had uploaded in order to make those consistent as well. I'll have to go through again to make sure I got them all.

    EDIT: I just checked all of the Mega Man and Bass custom sheets, and they all have the up-to-date weapon icons. Once the official sheets are updated, there should be no more inconsistencies. :D
     
  6. Zarran

    Zarran Level 4: Buzzy Beetle
    Patron

    16-bit Proto Man's Coil, Jet and Marine icons say RC instead PC.
    It's fixed here:
    Proto Man 16-bit.png
     
  7. TheomanZero

    TheomanZero Level 9: Spike Top

    Nice catch!
     
  8. sbq92

    sbq92 Level 9: Spike Top

    Good catch, I missed that one. :)

    As a side note, Mario-Fan does a lot for the wiki (he is the wiki moderator, after all). I do wonder if he deserves a special title, such as "Wiki Master" or something like that. :)
     
  9. TheomanZero

    TheomanZero Level 9: Spike Top

    I support this wholeheartedly.
     
  10. Faruga

    Faruga Level 12: Super Mod
    Patron

    :awesome:
    Not like I'm the only one, but that would be cool! But what would we animate?
    EDIT: Bad news everyone - all fixed inconsistencies in the sheets are inconsistencies in-game. I hope Jay and Ryuza can do a micro-update to fix these...
     
  11. sbq92

    sbq92 Level 9: Spike Top

    You're the only one listed under the Wiki Moderators on the staff page on the wiki. I suppose the character you animate is probably up to you. :) Since you are a moderator, though, you could just be labeled as such and use the animated Mario, which would make sense, because you are Mario-Fan. :p It would be cool if you had your own unique title, though.

    I already knew this, that's why I was submitting fixes. :p
     
  12. Faruga

    Faruga Level 12: Super Mod
    Patron

    I'm the only Wiki mod that is only a sysop and not a bureaucrat. If I got the animated Mario, maybe Omegaman's sprites?
     
  13. sbq92

    sbq92 Level 9: Spike Top

    Which ones are Omegaman's sprites?

    Also, the Metroid II Samus bomb sprites have been bugging me ever since the 2.0 trailer. So, I've fixed them:

    [​IMG]

    They don't have to be orange, but I wanted to at least use the correct sprite, since the sprite that was being used was a morphed Samus sprite, and it just didn't make sense.

    EDIT: I corrected the Ice Beam sprite as well.
     
  14. TheomanZero

    TheomanZero Level 9: Spike Top

    YES YES HOORAY I'VE BEEN WANTING THIS FOR SO LONG
     
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  15. sbq92

    sbq92 Level 9: Spike Top

    I'm going to make another correction shortly, to the same skin. The Ice Beam actually has its own sprite, but Zach used it as a little burst from when a beam hits an enemy (I wonder if Zach has ever actually played Metroid II). I'll edit the above post when I make the correction.
     
    TheomanZero likes this.
  16. TheomanZero

    TheomanZero Level 9: Spike Top

    I wouldn't be surprised if he hasn't. It wasn't very popular, especially since the GBC remake was cancelled.
     
  17. Faruga

    Faruga Level 12: Super Mod
    Patron

    Mario-Fan sprite sheet.png
     
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  18. sbq92

    sbq92 Level 9: Spike Top

    I actually have just one more fix for the GB Samus sheet:

    [​IMG]

    I removed the little bursts that show up when a shot hits an enemy. Those aren't actually in Metroid II, and they were using the Ice Beam sprite anyway.

    While I was at it, I also went ahead and made the bombs yellow. I think they look better yellow than orange.
     
    TheomanZero likes this.
  19. Faruga

    Faruga Level 12: Super Mod
    Patron

    Put Rock's hair on Rush Marine sprites for Rock's skin and for James Bond's skin.
    Mega Man 006.png.png Mega Man 007.png
     
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  20. sbq92

    sbq92 Level 9: Spike Top

    I've decided to finally fix the enemy skins. I've swapped the Lakitu positions and I've properly aligned the Bullet Bills. As far as I know, everything else is fine.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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