I disagree. One of the exciting things, for me, about the idea of playing as Kirby in Super Mario Bros. is to get to steal the powers of the Mario enemies. If I wanted Kirby enemy powers....I'd play Kirby's Adventure again. The three enemies that need unique abilities (because they don't have a clear Kirby's Adventure equivalent) are Koopa Troopas, Hammer Bros., and Lakitus. Koopa Troopas should give you the "Shell" ability. This lets you slide across the stage like the Wheel ability, but to make it less overpowered, when you hit an enemy, you both kill it and are knocked back into Kirby form; there would be a slight delay before you could reactivate the shell, so it'd wouldn't always be wise to turn into a shell and charge in recklessly. Hammer Bros. should NOT give the Hammer ability from Kirby. Kirby's hammer is a freakin' mallet and he doesn't throw it. Plus, unlike most powers, it's usable underwater (which is a bonus that I don't think SMBC needs). If I stole their powers, I would want to throw the hammer bros. hammers! It's not like this would need new graphics, as Kirby does have a Throw ability in KA, and the hammers are right there in SMB. Lakitu should be the UFO of SMBC. It's tough to swallow him, and if you do, you get the ability to ride around on a cloud and drop spiny eggs. Like UFO, you revert back to pink Kirby after beating the level. I imagine the cloud would pop when you grab the flag. I also had less serious, more humorous ideas for Koopa Paratroopas and Cheep Cheeps. The "Paratroopa" power would give Kirby little wings and he'd keep jumping non-stop, as high as Koopa Paratroopas do, until you dumped the power. It would be like a bouncy ability. Cheep Cheeps could give you the "Fish" power where you flop around on the ground for awhile uselessly and then turn back to pink Kirby. This would be the equivalent of the Sleep ability. What if trying to swallow a Spike Top made them "angry" so they would walk faster? It would make them kinda like Scarfies in Kirby's Adventure.