We now know that SMBC, at some indeterminate point in the future, will have a level editor. Quoth the rabbit: Rejoice and be glad! Don't expect it to be coming too soon though; do realize Jay is doing this freely, and that it'll be done when it's done. So, now that we know a level editor will exist one day, how should it work? Do you have an idea that you think would help improve it? Then by all means, suggest away. To encourage the free flow of ideas, let's not argue with one another. If you don't like an idea someone suggests, don't bash it, just move on. Personally, I think a level editor with frontend functionality similar to Lunar Magic would be easiest with which to work. Lunar Magic has a drag-and-drop-oriented interface. You click a 16*16 tile, drag it to its position, and it snaps to the grid. Dragging one of four sides of a tile to clone it in that direction (or one of four corners, to clone it in two directions) would expedite the level editing process. If the user were able to highlight multiple tiles by clicking and dragging his or her mouse from the upper left to the lower right of said tiles, similar to a rectangular selection in an image editing program, this would open the door for more LMish functionality like performing a batch operation on those tiles (e.g. moving. deleting, or copying them all at once). Right clicking when a tile is highlighted could clone that tile. I'd encourage Jay to download Lunar Magic and try it out himself to see what a nearly perfect level editing frontend looks like. In my opinion, a good frontend improves the user experience a thousandfold. A good backend is also important. If your name isn't Jay, then just skip to the last paragraph of this post. [as I'm working more directly with Jay on implementing level data compression schemes, and as Jay doesn't want his game code posted on the board, I felt it'd be appropriate to remove what was here] So, how about you guys? What suggestions do you have? I know berserkx33 had some suggestions in another topic that reminded me of Super Smash Bros. Brawl. All suggestions are welcome here!