Mega Man & Bass Weapon Discussion

Discussion in 'Features' started by TheomanZero, Mar 10, 2012.

  1. Mitewing

    Mitewing Level 9: Spike Top

    It's been 48 hours, and I've had another idea about the previous post. How about giving Mega Man weapons based on his Smash Bros appearance? Here's how it would look:

    MM
    Super Arm, Thunder Beam (due to Elec Man being an Assist Trophy), Metal Blade, Leaf Shield, Hard Knuckle, Charge Kick, Flame Blast, Mirror Buster
    PM
    Super Arm, Gemini Laser, Pharaoh Shot, Ring Boomerang, Charge Kick, Magma Bazooka, Tornado Blow, Ballade Cracker
    BASS
    Super Arm, Atomic Fire (Homage to SMBC v1), Napalm Bomb, Charge Kick, Slash Claw, Ice Wave, Water Shield, Screw Crusher

    This way seems more balanced. I'd like to hear thoughts, ideas, and opinions regarding this.
     
    Last edited: Jun 7, 2014
  2. Faruga

    Faruga Level 12: Super Mod
    Patron

    so bass gets rapidfire AND chargebeam.

    fun.
     
    Mitewing likes this.
  3. Mitewing

    Mitewing Level 9: Spike Top

    Both MM and PM have the charging buster, so I thought it made the most sense, plus each character is keeping at least half of their current weapons so it shouldn't feel that much different when playing.
     
  4. Mitewing

    Mitewing Level 9: Spike Top

    Bumping to add a different idea just for the hell of it, although I know it won't happen. Roll would be a 4TH playable character who would have the classic weapon setup: Super Arm, Metal Blade, Hard Knuckle, Pharaoh Shot, Charge Kick, Flame Blast, Magma Bazooka, Water Shield. Her gameplay, as mentioned elsewhere, would be based on Mega Man Mobile. Roll would always have a charge shot, cannot slide, and also cannot obtain the Energy Balancer.
     

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