Megaman Robot Masters in SMBC Ideas

Discussion in 'Game' started by French rocks, Sep 9, 2011.

?

Which of the robot masters on the list you want in SMBC?

  1. Fire Man

    12.5%
  2. Elec Man

    25.0%
  3. Metal Man

    25.0%
  4. Quick Man

    12.5%
  5. Needle Man

    0 vote(s)
    0.0%
  6. Shadow Man

    25.0%
  1. French rocks

    French rocks Level -1: Banned

    I know that there already are some threads about character requests, but before posting my requests, I wanted to be commented on my ideas.

    Fire Man: Normal: Can fire normal flames, 1 or 2 per time.
    Mushroom: Can charge to shoot bigger flames, (like megaman's fire flower power).
    Fire Flower: Can still charge, but have the fire spin around him.

    Elec Man: Normal: Can shoot an electric shot only horizontally.
    Mushroom: Can charge an electric shot, that is more powerful, but is still horizontally
    Fire Flower: Shoot a 3 way electrical shot charged and uncharged.

    Metal Man: Normal: Can shoot only 1 metal blade per time,and they only go to half of the screen.
    Mushroom: Can shoot 2 metal blades per time, go to three quarters of the screen. They can now break bricks.
    Fire flower: Can shoot 3 metal blades per time, go through the entire screen.

    Quick Man: Normal: Can shoot 2 boomerangs per time. Go only to half of the screen.
    Mushroom: Can shoot 3 boomerangs per time, go to three quarters of the screen. They now can break bricks. And what would be cool is that he could use the Rolling Cutter as a special attack
    Fire Flower: Can shoot 5 boomerangs per time, distance don't change.

    Needle Man: Normal: Can shoot 1 needle per time.
    Mushroom: Can shoot 2 needles per time, they can now break bricks and Needle Man can use his Spikes on his head as a special attack.
    Fire flower: Can shoot 3 needles per time.

    Shadow Man: I think that he should have Metal Man's moveset, but that the blades should go a bit less further but that they can come back like a boomerang.

    Pharaoh Man: Normal: Can charge shots up to the 2nd level.
    Mushroom: Can charge shots to the maximum, and also can break bricks.
    Fire Flower: Has the beam up his head while charging.

    As for the sprites changes while they get a power-up, maybe we could only change a bit the colors...Or if you have a better idea, just post it.

    As for the music, I think they should be the same for the robot masters of the same games, and that the musics should go with their games, exemple: Fire man and Elec man would have some MM1 themes.
     
  2. ketchupninja

    ketchupninja Level 9: Spike Top

    It's called the edit button.
     
  3. French rocks

    French rocks Level -1: Banned

    I will know this the next time, and btw, you don't have any comments?
     
  4. Faruga

    Faruga Level 12: Super Mod
    Patron

    Cos nobody ever reads the rules these days. They're on the Wiki.
    Seriously, it's hard to live my calm forum life with this... this... Madness.
     
  5. Rey D

    Rey D Level 12: Super Mod
    Patron

    There's the General Playable Villain Discussion thread. I can't find the general robot masters discussion. Someone?
    And this thread should have been on the 'Characters' sub-forum.
    And uh... nothing to say besides...
    ↓INFO FOR NEWCOMERS ↓​
     
  6. French rocks

    French rocks Level -1: Banned

     
  7. Rey D

    Rey D Level 12: Super Mod
    Patron

    You could have looked in the forums.
    There's something called "to watch a thread".
    Finding the newest posts is super easy (as easy as clicking a few times).
    Oh and your post is a mess. You'd better fix it.
     
  8. Doduche Doudcher

    Doduche Doudcher Level 1: Goomba

    CANT DEFEAT AIRMAN
     
  9. Stinkosar

    Stinkosar Level 3: Paratroopa

    Y U NO BUBBLEMAN.
     
  10. French rocks

    French rocks Level -1: Banned

    Because I don't know how could his weapon be upgraded when he gets a mushroom or fire flower.
     
  11. powergo

    powergo Level 4: Buzzy Beetle

  12. Stinkosar

    Stinkosar Level 3: Paratroopa

    WUT IS AH TREAD.
    ALSO BUBBLEMAN IS GLUB.
     
  13. French rocks

    French rocks Level -1: Banned

    Looks like we can forget about Metal Man since Megaman is gonna have the metal blade as a special weapon...
     
  14. Crownjo

    Crownjo Level 7: Bloober

    No offence all the weapons you listed could be used for Megaman. It made the topic useless. Not trying to be mean.
     
  15. aliceandsven

    aliceandsven Level 9: Spike Top

    In the future it sounds like skins will also adjust functionality, so maybe then Jay can add Metal Man and disable everything except Metal Blades when you select him as a skin.
     
  16. Faruga

    Faruga Level 12: Super Mod
    Patron

    Somebody actually made a Quick Man skin on the character skins thread.
     
    Rey D likes this.
  17. French rocks

    French rocks Level -1: Banned

    You are right, but Megaman would be very overpowered...And i'm not offended.
     
  18. French rocks

    French rocks Level -1: Banned

    I just had another idea:
    Bubble Man:
    Normal: Can fire a Bubble Lead, fades out when it hits a wall or at the edge of a pit.
    Mushroom: Can fire two Bubble Leads at a time that can break bricks, and can use Dive Missile.
    Fire Flower: Can fire two Bubble Leads at a time, and climb walls (like Search Snake).

    That idea randomly came in my mind, happy now Stinkosar?
     
  19. ThomasMink

    ThomasMink Level 5: Spiny

    Of course I would vote for Quick Man. Would be odd for me not to..
    See here. Is only a skin, but eh.

    As for Bubble Man using Dive Missle.. that seems a bit odd. However, he did use a harpoon type weapon when fighting Mega Man.
     
  20. Marionic12

    Marionic12 Level 1: Goomba

    Fire and Quick Man are in the game now. Ya got your wish, French Rocks! Wish you could reply.

    R.I.P. French Rocks. Lived a player, died a player. :oops: :mario::luigi::link::megaman::toad::bill::samus::simon::ryu::bass::protoman: :ground: :peach::bowser::krl::kl:
     

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