Request New Character Weapons

Discussion in 'Features' started by Ghostman66, Feb 25, 2012.

  1. Ghostman66

    Ghostman66 Level 0: Newbie

    Yes I have a few ideas for the game and id like to say them. 1.Plasma beam more damage than the wave beam, can go through enemies and everything else, fires a semi long green beam. rare find. 2.Charge beam why not? it appeared in a bunch of metroid games. why not crossover? 3.Thunder beam (megaman) High damage ,semi rare find 4.Hyper beam EXTREMLY rare find, Extreme damage, fires a big blue beam of energy, only avaible in hard or very hard mode. 5.Super Missles more damage than missles, large blast radius. 6. Power bombs more damage than bombs, triple the blast. Do YOU have any weapons you want them in the game?
     
  2. TheomanZero

    TheomanZero Level 9: Spike Top

    Most of the weapons you suggested for Samus were introduced in Super Metroid. SMBC is supposed to be primarily based on the NES gameplay of the characters, with exceptions mostly out of necessity (like Simon's double jump). Emulating the original Metroid's gameplay seems to be more than sufficient for a game as simple as Super Mario Bros.
     
    Rey D likes this.
  3. Chaos

    Chaos Level 5: Spiny

    Doesn't that R-00078 guy from Contra Force have something similar to this

    No.

    Sorry I can't see that at all

    Is not possible.

    What's wrong with regular missles?

    Nooooo.
     
    TheomanZero likes this.
  4. TheomanZero

    TheomanZero Level 9: Spike Top

    . . . Yeah, I pretty much agree with Chaos on this one.
     
  5. Chaos

    Chaos Level 5: Spiny

    Besides if anyone needs new weapons it's not Samus she basically dominates the battefield as is
     
    TheomanZero likes this.
  6. TheomanZero

    TheomanZero Level 9: Spike Top

    Agreed.
     
  7. aliceandsven

    aliceandsven Level 9: Spike Top

    crystal flash and hyper beam!!!!!!!!!!!!!!1
     
  8. Mitewing

    Mitewing Level 9: Spike Top

    If anything, Ryu and SOPHIA need their other powerups from their games.
     
    TheomanZero likes this.
  9. TheomanZero

    TheomanZero Level 9: Spike Top

    Amen to that.
     
  10. Chaos

    Chaos Level 5: Spiny

    i demand the return of the old SOPHIA
     
  11. Mitewing

    Mitewing Level 9: Spike Top

    The current SOPHIA is closer to how Blaster Master works. You have to locate the powerups. Jason needs to be added though.
     
    Rey D likes this.
  12. Chaos

    Chaos Level 5: Spiny

    I want SOPHIA to have the hover ability back regardless because it's just really difficult to pilot it's jumps without it
     
  13. Rey D

    Rey D Level 12: Super Mod
    Patron

    → Then get the hover power-up.
     
  14. Powerstars

    Powerstars Level 3: Paratroopa

    We should make that a cheat or option or something, as I DO TOO!
     
  15. Chaos

    Chaos Level 5: Spiny

    i got five of those fire-flower-ups and no hover yet

    not worth the effort
     
  16. TheomanZero

    TheomanZero Level 9: Spike Top

    Wait, Fire Flowers? You know those only give you back the items you had before you took damage, right?
     
    Rey D likes this.
  17. Chaos

    Chaos Level 5: Spiny

    Well, by fire flowers I mean those things you get after the Mushroom (i.e Link's bomb)

    I'm not sure of the exact term
     
  18. Rey D

    Rey D Level 12: Super Mod
    Patron

    → Power-ups. .__.
     
  19. Chaos

    Chaos Level 5: Spiny

    I think that's too broad of a term

    By 'Power-up' I could mean fire flowers, mushrooms, Bill's shotgun, Samus' missiles and all that
     
  20. Rey D

    Rey D Level 12: Super Mod
    Patron

    → Then say "after mush power ups" or something, rather than something too precise like "Fire Flower".
     

Share This Page