Samus: How about those High Jump Boots?

Discussion in 'Features' started by Mitewing, Apr 29, 2015.

  1. Mitewing

    Mitewing Level 9: Spike Top

    I realized like Bill and Simon, Samus has an easily programable power up not currently used. Given, the High Jump Boots aren't needed necessarily as she can jump fine without it. It increases her jump 1 1/2 times. However, it's given a second function in Zero Mission...the Spring Ball!!!! If powerups are ever able to be selected in Modern mode, this would be an interesting addition.

Share This Page