A. But doesn't get a single other powerup and the arrows it does have are weak beyond all recognition. B. That's just silly. It'd make more sense to make it a Link skin, if at all anyway.
This specific argument is incredibly silly. I, personally, do not recall when a T-Piece from Tetris was also a tank and could fly around firing line blocks at unsuspecting Goombas. I also don't quite remember the part in Castlevania where the whip skeletons could use all the sub weapons, let alone any of the various robot masters and doctors from Mega Man being able to use any of the special weapons from that. In my eyes, skins are not supposed to be 100% super strict canon, and more just a way for you to enjoy a character looking like something else you love. Otherwise, every character skin would have to act exactly as they did in the game they came from, and as interesting as that would be, it would probably take years to make perfect with the amount of skins in the game. After all, what if I want to play as SMW Mario? Do I get to use my cape powerup? tldr; skins should just be about looking cool, not being super faithful to the source. if you can do both, then that's fantastic, otherwise, don't stress about it too much ;D
Not silly. It seems to be possible. http://www.explodingrabbit.com/forum/threads/pit-can-still-fire-missiles-when-crouched.17934/
http://www.spriters-resource.com/custom_edited/metroid/sheet/55702/ First, hopefully if skins are ever added again we will get these custom 16bit NES sprites. Second, where is the "Official" tag for this thread?
I'm not able to find it. EDIT: I think I found it. Is it the first in the list under skins currently in the game? Did you make any changes to it?
Here's my progress on my first skin done in GIMP. It's a simple cut and paste of Samus resembling Bill. Please comment on the work so far. What am I doing right and what am I doing wrong? I'm still new at this and want to be sure I'm not doing anything wrong. I created a separate layer for all the Bill sprites to go on. So if I need to readjust them, I'm not sure how to do that. Also, I'm not sure what all the animation frames are. So I would appreciate any assistance regarding my concerns. Thanks in advance.
Has anyone tried to make a 16bit Zero Suit Samus based on Zero Mission? http://www.spriters-resource.com/game_boy_advance/metzero/sheet/8804/
Will Samus fit in the frames where she aims straight up? Here's a 16bit version of the NES Samus which would be cool to see if you're froggy. http://www.spriters-resource.com/custom_edited/metroid/sheet/55702/