Request Skull Man skin gameplay differences

Discussion in 'Features' started by Mitewing, Dec 29, 2013.

  1. JoMamma

    JoMamma Level 6: Lakitu

    What kind of backwards ass logic is that?
    Screw Crusher didn't originate in Mega Man 10, so it's not from Mega Man 10.
    It appeared in 10 as DLC, and Punk was clearly the boss from III. It was a simple recolor for them.
    That's like saying Mario's first game is 3D world just because he's in it. He didn't originate there.
     
  2. Faruga

    Faruga Level 12: Super Mod
    Patron

    holy shit
    i just noticed that huge typo
    i meant to say it's not from a nes game
    that is crazy
    But what I think I'm saying is that if it makes sense that it's from MM10, it also makes sense that Luigi is from the Lost Levels, Bass is from MM10, etc.
     
  3. Mitewing

    Mitewing Level 9: Spike Top

    Anyone have anymore ideas regarding this topic? If Proto Man is ever made a separate character, I think any MM4 characters should be skins for him.
     
  4. Mitewing

    Mitewing Level 9: Spike Top

    Regarding Skull Man, I watched a video of his boss fight. One buster shoots straight then the next one shoots diagonally upward. Would that be possible to program?
     
  5. MissingNo2

    MissingNo2 Level 9: Spike Top

    No, that's just him aiming. When you jump high enough, he'll shoot diagonally up.
     
    Mitewing likes this.
  6. Mitewing

    Mitewing Level 9: Spike Top

    Guess it looks that way because he doesn't move his arm.
     

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