Small Additions To Make The Game Better

Discussion in 'Features' started by Captain Rizer, Feb 12, 2012.

  1. sbq92

    sbq92 Level 9: Spike Top

    This is true. I guess it would really just be more of a timer for showing how long it took to finish the game, but then it could be used for speed runs.
     
  2. TheomanZero

    TheomanZero Level 9: Spike Top

    Another small change in the All-Stars version of Super Mario Bros. is that you get a time bonus at the end of castle levels. I'm pretty sure score has no significance in SMB or SMBC, but this might be of interest to designers of challenges.
    EDIT: This might be worth making an option, rather than one way or the other.
     
  3. sbq92

    sbq92 Level 9: Spike Top

    Just a point of accuracy on Mega Man and Bass. When they land, they are supposed to be on the "nudging forward" frame for brief moment, rather than just landing on the standing frame. This is really not that big a deal, but it would be nice if it can be easily implemented.

    EDIT: A couple of things for the Proto Man skin. First, his scarf doesn't flutter yet. There is a sprite on the sheet for it, so it looks like it's probably just not implemented yet. So, just a reminder to Jay/Zach to implement that. :p Second, Proto Man apparently has a different charging sound in MM9/10 than Mega Man does in MM4-6. If possible, it would be neat to have this sound implemented for the Proto Man skin.
     

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