Official SMB Special vs. Lost Levels

Discussion in 'Game' started by Ryuza, Mar 29, 2012.

?

Which stages would be easier for us to add?

  1. SMB Special

    33 vote(s)
    42.3%
  2. Lost Levels

    45 vote(s)
    57.7%
  1. Scorpion42

    Scorpion42 Level 6: Lakitu

    Utility? Like what?
     
  2. mitsymckenzie777

    mitsymckenzie777 Level 6: Lakitu

    I think like a Level Editor much like SMB1 has that lets you know exactly where enemies spawn and everything.
    I would make things easier on Jay and the ER Team.
     
  3. Scorpion42

    Scorpion42 Level 6: Lakitu

    SMB1 has a level editor?
     
  4. mitsymckenzie777

    mitsymckenzie777 Level 6: Lakitu

    Yes I believe I once got it from romhacking.net
     
  5. Scorpion42

    Scorpion42 Level 6: Lakitu

    oh. For a minute there I thought you were talking about an official one.
     
  6. TiagoDu

    TiagoDu Level 6: Lakitu

    AHAHAHAHAHahah...
    That's something Nintendo will never do. ;)
     
  7. Faruga

    Faruga Level 12: Super Mod
    Patron

    mvdk
     
  8. TiagoDu

    TiagoDu Level 6: Lakitu

    ?
     
  9. NES Boy

    NES Boy Level 3: Paratroopa

    Mario Vs. Donkey Kong. Specifically the March of the Minis games.
     
  10. TiagoDu

    TiagoDu Level 6: Lakitu

    Well but that's mostly a spinoff with a Lemmings style of play, not a platformer. Nintendo did level editors for some games, but not for the Mario's main series. (SMB, 2, 3, World, 64...)

    But, really, IDK why Nintendo didn't include a level editor for Mario platformers. I think it would skyrocket the franchise with user-made levels, like it did for LittleBigPlanet.
     
  11. Faruga

    Faruga Level 12: Super Mod
    Patron

    It's an E rated series.
    EDIT: Okay, the contents of the page isn't relevant, but its title is.
     
  12. TiagoDu

    TiagoDu Level 6: Lakitu

    Lolz :)
    But Donkey Kong Country is too, meaning Nintendo were making E Rated games since the SNES (Or since the NES if you count Kirby's Adventure)
     
  13. Faruga

    Faruga Level 12: Super Mod
    Patron

    All licensed NES games are roughly E-rated (or K/A).
     
  14. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Nintendo was once planning a version of Mario vs Donkey Kong (the original) with an editor, but it never really made it past the planning stages. I remember the levels were to be made on a Gamecube then imported and played on a GBA.
     
    Faruga likes this.
  15. Faruga

    Faruga Level 12: Super Mod
    Patron

    DK+
    Also MVDK1 has e-Reader support.
     
    Superjustinbros likes this.
  16. Superjustinbros

    Superjustinbros Level 4: Buzzy Beetle

    Onto something slightly similar, I made this yesterday. Spikes that are shown in numerous SMB1 hacks and the variety of multiplayer objects from SMBDX.
    SMBDX VersusObjectsCustomPalettesforNES.png
    Here I tried to stick only with the color palettes from SMB1, but the spikes I did in all 12 palettes, to see which ones looked better.
    The Face Blocks from SMBDX's Versus mode is also in all six palettes, while the two bottom colors are the alternative versions of the underwater variants (since alike with the coins, the normal background "color" is swapped with one of the normal colors of the palette as the NES didn't allow tiles to be overlaid on top of one another), selected based on the background color of the sky.

    As a bit of a bonus: My collection of SMB1 test ROMS "Sea Mario Bros"
    http://www.mediafire.com/download.php?rc2kd2flccpx11n
    ...and a Photoshop file depicting accurate rips of every background of SMB1, complete with every color palette possible.
    http://www.mediafire.com/?9jg8b3l6ca85kp8
     
  17. CowboyJoseph64

    CowboyJoseph64 Level 6: Lakitu

    actually, i think nintendo was planning a version of mario paint where you make your own levels, but i don't think it got past the planning stages, but since they DID think of it once, it's possible that there will be an official level creator one of these days...
     
  18. TiagoDu

    TiagoDu Level 6: Lakitu

    But Mario Paint isn't a platformer, it's more like a sandbox art game.
    Unless you mean you "paint" the levels and then use an internal platformer engine to parse the painting and actually play your painting. THAT would be REALLY COOL, but probably too much for a SNES. :p
     
    Faruga likes this.
  19. Faruga

    Faruga Level 12: Super Mod
    Patron

    I actually made one.
     
  20. TiagoDu

    TiagoDu Level 6: Lakitu

    WOW. Amazing! That was the download of the month for me! Didn't knew you could do Assemble coding. That's a very hard thing to learn. That must have taken some years to complete.
    Anyway, very good job. I wonder why Jay didn't invite you to be his co-programer. :)
     
    Scorpion42, BassWins, Faruga and 2 others like this.

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