Discussion in 'Game' started by Ryuza, Mar 29, 2012.
Utility? Like what?
I think like a Level Editor much like SMB1 has that lets you know exactly where enemies spawn and everything.
I would make things easier on Jay and the ER Team.
SMB1 has a level editor?
Yes I believe I once got it from romhacking.net
oh. For a minute there I thought you were talking about an official one.
That's something Nintendo will never do.
Mario Vs. Donkey Kong. Specifically the March of the Minis games.
Well but that's mostly a spinoff with a Lemmings style of play, not a platformer. Nintendo did level editors for some games, but not for the Mario's main series. (SMB, 2, 3, World, 64...)
But, really, IDK why Nintendo didn't include a level editor for Mario platformers. I think it would skyrocket the franchise with user-made levels, like it did for LittleBigPlanet.
It's an E rated series.
EDIT: Okay, the contents of the page isn't relevant, but its title is.
But Donkey Kong Country is too, meaning Nintendo were making E Rated games since the SNES (Or since the NES if you count Kirby's Adventure)
All licensed NES games are roughly E-rated (or K/A).
Nintendo was once planning a version of Mario vs Donkey Kong (the original) with an editor, but it never really made it past the planning stages. I remember the levels were to be made on a Gamecube then imported and played on a GBA.
Also MVDK1 has e-Reader support.
Onto something slightly similar, I made this yesterday. Spikes that are shown in numerous SMB1 hacks and the variety of multiplayer objects from SMBDX.
Here I tried to stick only with the color palettes from SMB1, but the spikes I did in all 12 palettes, to see which ones looked better.
The Face Blocks from SMBDX's Versus mode is also in all six palettes, while the two bottom colors are the alternative versions of the underwater variants (since alike with the coins, the normal background "color" is swapped with one of the normal colors of the palette as the NES didn't allow tiles to be overlaid on top of one another), selected based on the background color of the sky.
As a bit of a bonus: My collection of SMB1 test ROMS "Sea Mario Bros"
...and a Photoshop file depicting accurate rips of every background of SMB1, complete with every color palette possible.
actually, i think nintendo was planning a version of mario paint where you make your own levels, but i don't think it got past the planning stages, but since they DID think of it once, it's possible that there will be an official level creator one of these days...
But Mario Paint isn't a platformer, it's more like a sandbox art game.
Unless you mean you "paint" the levels and then use an internal platformer engine to parse the painting and actually play your painting. THAT would be REALLY COOL, but probably too much for a SNES.
I actually made one.
WOW. Amazing! That was the download of the month for me! Didn't knew you could do Assemble coding. That's a very hard thing to learn. That must have taken some years to complete.
Anyway, very good job. I wonder why Jay didn't invite you to be his co-programer.
Separate names with a comma.