I have posted this idea elsewhere for Mega Man and Link, but I decided to start a thread that will allow for discussion of all of the special weapons in the game for all of the characters. Here is what I think is a good idea for implementing the special weapons for all of the characters. Every time you finish the game with a character on a particular difficulty setting, a special weapon is unlocked for that character. For some characters, the weapon will then always be accessible each subsequent play through of the game. For other character, the new weapons will then be available throughout the game. Here is a tentative list: Bill Rizer Normal: Fire Gun (from Super C...it's much better than the Fireball weapon from the first game) Extreme: Laser *When Bill gets a Super Mushroom, a "cycle" button would enable him to cycle between the Machine Gun and the Fire Gun. When Bill gets a Fire Flower, the "cycle" button would enable him to cycle among Machine Gun, Fire Gun, Spread Gun, and Laser. These weapons would always be accessible after finishing the game provided Bill has the appropriate power-up level. Link Super Easy: Magical Boomerang Easy: Bow & Arrow Normal: Bomb Hard: Red Candle Extreme: Magic Wand *The Magical Boomerang would only be accessible after finishing Super Easy mode. Fire Flower Link would retain the normal Boomerang until Super Easy is completed. The special weapons would always be available after completing the game, and they could be accessed via a menu and/or "cycle" buttons. Mario *No changes necessary. Mario already has access to all of the abilities he should have access to in the original SMB. (Some of the power-ups from SMB3 could potentially be added, but that is up to Jay. Mario is already a very good character, since the game was originally designed for his play style.) Mega Man Super Easy: Super Arm Easy: Water Wave (or anything else from MM3-6) Normal: Koopa Flame, Rush Marine Hard: Koopa Hammer, Rush Jet Extreme: Metal Blade *Mega Man's default weapon with a Fire Flower would still be the fire-based weapon (either Fire Storm or a change to Atomic Fire). The special weapons would always be available after completing the game, and they could be accessed via a menu and/or "cycle" buttons. Ryu Hayabusa *I'm not familiar enough with all of Ryu's special abilities and their strengths and weaknesses, so this is up for discussion. Regardless of which special abilities are added, however, enemies would randomly drop ammo, and sometimes a special ability. Completing the game adds a new special ability to the list of random special abilities that could be dropped. Samus Aran Normal: Ice Beam Extreme: Screw Attack? *Samus pretty much already has all of her abilities from Metroid. Perhaps Ice Beam could be accessed via a "cycle" button when she has a Fire Flower. Also, Screw Attack could possibly be implemented after completing Extreme, but this is debatable, given how broken the attack would be in the SMB world. Simon Belmont Super Easy or Easy: Dagger Normal: Holy Water Hard: Cross Extreme: Stopwatch *Simon would begin with the Axe (although alternatively the Axe could be obtained after finishing Super Easy or Easy and he starts with the Dagger instead). Enemies would randomly drop hearts as ammo, and sometimes a special weapon. Completing the game adds a new special weapon to the list of random special weapons that could be dropped. SOPHIA III Normal: Homing Missiles Extreme: Lightning *This setup has SOPHIA start out with the normal Missiles as a special weapon instead of Homing Missiles. After completing the game on Normal, SOPHIA can access the Homing Missiles with a "cycle" button, and likewise with the Lightning after finishing Extreme. Enemies would randomly drop ammo for the weapons SOPHIA has access to, and thus as weapons are unlocked, the different types of ammo would be unlocked as well. Feel free to add to these suggestions! I personally think this method of obtaining special weapons would be great and a lot of fun, but if you have a better method in mind, post it in this thread!