Super Mario Land [Skin]

Discussion in 'Skins' started by LOLerKing, Jun 27, 2014.

  1. Crownjo

    Crownjo Level 7: Bloober

    I agree because he is working hard on it and to be honest it looks amazing.
     
    Mitewing likes this.
  2. MissingNo2

    MissingNo2 Level 9: Spike Top

    If it were to be accurate to the game, most of the enemies wouldn't fit in the box.
     
  3. Mitewing

    Mitewing Level 9: Spike Top

    I thought the problem was the enemies were too SMALL, not too big.
     
  4. MissingNo2

    MissingNo2 Level 9: Spike Top

    Think about the Fly in SML. With pixels being the same size, it's around the same size as a standard SMB Goomba. That would make it twice the size of Goombo, which wouldn't fit in the Fighter Fly's box at all.
     
  5. Mitewing

    Mitewing Level 9: Spike Top

    FYI, this has been placed on the Wiki without being finished.
     
    Faruga likes this.
  6. MissingNo2

    MissingNo2 Level 9: Spike Top

    Really? I didn't see it. Honest.
     
  7. Mitewing

    Mitewing Level 9: Spike Top

    Yeah, the enemy skins still aren't finished. I didn't realize it until I was looking on the page at the Mario Arcade skin where someone editing it and I was giving my suggestions.
     
  8. aliceandsven

    aliceandsven Level 9: Spike Top

    It should be finished up before it goes on the wiki
     
    ThomasMink and Mitewing like this.
  9. A.D.A.M.

    A.D.A.M. Level 6: Lakitu

    Why can't you just make the pizels smaller, like the 32 bit sprites?
     
  10. MissingNo2

    MissingNo2 Level 9: Spike Top

    Because this looks so great, doesn't it?
    [​IMG]
     
    Faruga likes this.
  11. Gerasimos

    Gerasimos Level 1: Goomba

    I LIKE IT
     
  12. A.D.A.M.

    A.D.A.M. Level 6: Lakitu

    I could get used to it.
     
  13. MissingNo2

    MissingNo2 Level 9: Spike Top

    You, maybe. Those who pay attention, though, will find this incredibly jarring.
     
  14. A.D.A.M.

    A.D.A.M. Level 6: Lakitu

    I find it more annoying that they changed the color of Mario's hat from white to dark gray when the Game Boy filter is on in the Super Mario Land 2 skin. His hat and shirt should be white...
    But still, minor mistakes happen. I'd rather use the original sprites. But that's just me.
     
  15. Faruga

    Faruga Level 12: Super Mod
    Patron

    the gb filter is just that
    a filter
    the sprites in the files are coloured
    what did you expect
     
    TheomanZero, pikafan8 and MissingNo2 like this.
  16. A.D.A.M.

    A.D.A.M. Level 6: Lakitu

    Mario having a white hat like in the game.
     
  17. MissingNo2

    MissingNo2 Level 9: Spike Top

    ... It's a filter. Not new sprites.
     
    TheomanZero, Faruga and pikafan8 like this.
  18. SiFi

    SiFi Level 1: Goomba

    Hey there everyone this is my take on the enemy sheet:

    [​IMG]

    While the Lakitu replacement may look like a certain merchandising device from a certain series of CGI animated films, it's actually supposed to be Roketon.

    Also I freely admit that I don't know how Totomesu (the sphinx) will look when animated and it may well end up being a mess.

    So what do you think? Should I do the rest or give up?
     
    UltraMario3000 and Mitewing like this.
  19. Mitewing

    Mitewing Level 9: Spike Top

    What are you going to use for the False Bowser?
     
  20. SiFi

    SiFi Level 1: Goomba

    To be honest I started working on this about a week ago and it took me until today to realize that the template on the wiki's templates page hasn't been updated to include False Bowser. Now that I've thought about it, I could have Tatanga as the real Bowser and Totomesu as false Bowser. I guess it'd work, since while Tatanga isn't supposed to be a grounded enemy, neither is Death, and he worked.
     
    UltraMario3000 and Mitewing like this.

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