Time Attack

Discussion in 'Challenges' started by sbq92, Mar 17, 2012.

  1. Rey D

    Rey D Level 12: Super Mod
    Patron

    By the way I recorded some my showing off skills, but I think I'd try to get a video editor to cut the failed runs out.
     
  2. sbq92

    sbq92 Level 9: Spike Top

    Great! :D

    Just for clarity, by "powerless" you mean you started from a clean save file (or just started a new game) and just skipped to 3-2, right? Because you are fully allowed to pick up power-ups in the level.
     
  3. Faruga

    Faruga Level 12: Super Mod
    Patron

    Precisely. I turned on the Infinite Lives cheat to avoid Game Overs.
     
  4. sbq92

    sbq92 Level 9: Spike Top

    The Infinite Lives cheat isn't permitted, and a single death means your run is over.

    BTW, if it ever seems like I'm being too strict with the rules, I'm merely trying to treat these runs as though they were programmed into the game, in which case they would be just as strict.
     
  5. MissingNo2

    MissingNo2 Level 9: Spike Top

    I'm pretty sure he's aware of that and was merely starting a new run when he respawned at the start.
    (that and using level select to get back to the beginning if he passed the continue point)

    Anyhow.
    [​IMG]
    WORLD 2-3​
    TICKS::s:129​
    TIME::s:51.213sec​
    DIFFICULTY::s:Normal​
    CHEATS::s:Classic Samus​
    OTHER::s:Powerless​
    Random Other: Played with this in the background.

    Yeah since he's pretty slow, I tried my best.
     
  6. sbq92

    sbq92 Level 9: Spike Top

    Simply respawning from the start isn't sufficient, though, since it isn't a clean start. Score changes (even though it doesn't matter, a programmed time attack mode would reset completely), and most characters keep ammo when they die, and that changes the run completely. I may consider making exceptions for Mario, Luigi, and Bill, since nothing carries over after they die (except for score), but I'll need to figure out if this exception should apply for all types of runs (level, world, game) and if it's fair overall. I know the main thing is not wanting to have to reload your game after you die, but for 7 of the 10 characters you have to reload anyway, so to keep things fair, I'll probably just make the rule apply to all characters.
     
  7. Faruga

    Faruga Level 12: Super Mod
    Patron

    MissingNo is correct. As far as I can tell, score doesn't matter in these runs. I say it's fair to players if Bill (weapons lost at death) and Mario/Luigi (barely any weapons to lose and those weapons are lost) can have infinite lives cheats on single levels. World/game runs, of course, shouldn't have infinite lives cheat, but for MLB, I really don't see why they couldn't use it for single level runs.
     
  8. Rey D

    Rey D Level 12: Super Mod
    Patron

    MissingNo was talking about the LEVEL SELECT cheat, not INFINITE LIVES.
     
  9. Faruga

    Faruga Level 12: Super Mod
    Patron

     
    MissingNo2 likes this.
  10. Rey D

    Rey D Level 12: Super Mod
    Patron

    I was wrong to talk about MissingNo when you were responding to sbq92, but the quote itself doesn't seem to be a denying my point, he does talk about the LEVEL SELECT. But I'm going to try again at actually discussing:
    sbq92 did post why he didn't want INFINITE LIVES to be used for most characters, and did say he may allow exceptions for Mario, Luigi and Bill.
    Just be aware that using LEVEL SELECT when you carry something you've collected or lost something during the run for a single level run is no good.
     
  11. Ryuza

    Ryuza Level 6: Lakitu

    Suppose I'll submit a few :D

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 1-1
    Time - 17.07

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 1-2
    Time - 38.51

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 1-3
    Time - 27.00

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 1-4
    Time - 28.58
    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 2-1
    Time - 46.45

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 2-2
    Time - 36.13

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 2-3
    Time - 40.10

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 2-4
    Time - 29.38
    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level 3-1
    Time - 52.82

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level 3-2
    Time - 40.10

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level 3-3
    Time - 28.19

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level 3-4
    Time - 28.19
    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 4-1
    Time - 46.45

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 4-2
    Time - 40.89

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 4-3
    Time - 30.17

    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: 4-4
    Time - 32.95

    Edit: Here's a program I made for calculating your time, as easy as it is to do it the process gets a little tedious. :p To use it just click the button with the stage's time limit and then click calculate to enter the time you had left at the end of the stage and it'll output your correct time in seconds, it even rounds the number if it's too long, like if the time would be 28.576 it'll display 28.58.

    Just did a run of the whole game with warps:
    :sophia::jason:
    Difficulty: Normal
    Method: Clean start
    Level: All (Warps)
    Time: 7:51:64
     
    sbq92, Rey D and aliceandsven like this.
  12. sbq92

    sbq92 Level 9: Spike Top

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Entire world, World 1
    Time: 2:03.07
    Notes:
    1-1 was perfect (47 ticks)
    1-2 was very good (88 ticks)
    1-3 was very good (79 ticks)
    1-4 was pretty bad (96 ticks) - I got hit just before Bowser so I had to take the time to fight him.

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 3-1
    Time: 0:42.48 (107 ticks)
    Notes: Not bad, but it feels like it could use some work. The part near the end with all the bouncing koopas is tricky. I've found getting hit and running by generally helps but there may be a better way.

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 4-1
    Time: 0:40.10 (101 ticks)
    Notes: Pretty good. It took a few tries to reach 101 ticks. There may be room for improvement, but it was pretty tight. There are only two or three spinies that need to be dodged, but unfortunately not being able to slide makes this process a little slower than the ideal. I'm not entirely sure how to dodge them any faster then a quick stop just before they hit the ground followed by a jump over them.

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 4-2
    Time: 0:42.08 (106 ticks)
    Notes: Very good. I wait for the first moving platform so I can reach the top and run without having to worry about obstacles. I did get tripped up a little bit near the end, so up to a few ticks could potentially be saved.

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 4-3
    Time: 0:28.98 (73 ticks)
    Notes: Perfect (or nearly so). There may be a little room for improvement, but it was a pretty tight run.

    :megaman: Mega Man (Classic)
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 4-4
    Time: 0:40.42 (127 ticks)
    Notes: Good. There is some room for improvement. Since it's a clean start I don't have a mushroom for bypassing Bowser, so I have to fight him, so some luck and skill could improve the fight by a few ticks.
    :samus: Samus Aran
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 1-1
    Time: 0:20.64 (52 ticks)
    Notes: Perfect (or nearly so). There may be slight room for improvement, but it was quite tight.
    :bill: Bill Rizer
    Difficulty: Normal
    Method: Clean start
    Playthrough: Single level, 1-1
    Time: 0:20.25 (51 ticks)
    Notes: Nearly perfect. It may be possible to reduce the the time by 1 tick, as I was caught up slightly on the stairs at the end of the level.
     
  13. sbq92

    sbq92 Level 9: Spike Top

    I've updated the rules for this, but I have not yet updated the leaderboards.

    Check out the OP for the rules, and feel free to practice for the time being, until I get the leaderboards up and running again.
     
    aliceandsven likes this.

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